Using Virtual Reality (VR) for architectural visualisation (arch vis) seems like a complete no-brainer. Rather than looking at an image or a short movie you have the opportunity to be completely immersed in an unbuilt space and experience it for yourself at real life scale. Well that’s certainly what we believed when we started working on our first large scale VR prototype experience early last year. Continue reading “VR and Architectural Visualisation: The Big Issues! (Part 1)”
At BVN we have established a design-centric Virtual Reality team who specialise in creating bespoke VR experiences that tell the story of unbuilt architecture. Based in
Sydney we are a collective of artists, architects, developers and experience designers who are passionate about VR and design.
So it’s been over a year since I have written on this blog and that’s because I started experimenting with real-time VR shortly after the last post. Real-time is hard! Much harder than I had expected, and a large part of the last year has been spent getting up to speed with the technology. Continue reading “The switch from pre-rendered to real-time VR: Why we can’t go back!”
So last time I promised to post a guide to creating a basic virtual tour in Unity3D. However, rather than just jumping straight into the solution in a concise and efficient manner I feel compelled to whinge for a paragraph about how difficult it was to get to this solution. Continue reading “Stereoscopic Renders in Unity3D for GearVR”
So I finished the last post by declaring that the BVN visualization team had settled on creating 360 degree pre-rendered mobile experiences with the Samsung GearVR as our preferred approach to getting involved in virtual reality. Continue reading “Apps, Viewers and Virtual Tours: control is key!”
So before I get stuck in to this I have a few admissions to make. I have only been developing VR content for about 8 months. Prior to this I had an unopened Oculus DK1 under my desk for almost 2 years (thanks Ben). Continue reading “Pre-rendered and Mobile: more relevant for now?”
Virtual Reality (VR) has finally arrived! Yes it has been around for ever (since the 60’s), and attempts to commercialize it in the 90’s failed miserably, but now the technology has advanced to a point where it’s both usable and affordable. Now that we have it how is it relevant to architecture and what do we want to do with it? Continue reading “VR and Architecture: an introduction!”